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Showing results 1 to 14 of 14

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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore a surprising method for calculating the mathematical constant pi, known as Buffon's Needle.

$1 - $5 per student Ages 11 - 18 5 to 10 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.

$10 - $20 per student Ages 6 - 14 1 to 2 hours
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.

free Ages 11 - 14 45 to 60 minutes
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners will explore probability using dice. They will predict and then roll the dice to observe how many rolls it would take to repeat a matching pair. Learn track predictions vs.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this activity, learners explore the potential of interchangeable standard parts to create a large number of unique creations in different combinations.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes