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Showing results 1 to 13 of 13

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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how wind energy can be generated on both a large and small scale.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Learners will build and experiment with their own windmills made from simple household materials.

$10 - $20 per group Ages 6 - 14 30 to 45 minutes
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Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

$10 - $20 per group Ages 14 - 18 1 to 7 days
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In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners explore how watermills have helped harness energy from water through the ages.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners investigate passive solar building design with a focus solely on heating.

$5 - $10 per group Ages 14 - 18 4 to 24 hours
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours