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Make a Flipbook

Source Institutions

    Oregon Museum of Science and Industry

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Make a Flipbook

This online activity lets learners create a flipbook of a dancing stick figure. Learners choose from a dozen different dance moves, and put them in any sequence they wish, including repeating moves. Learners can preview the animation, and go back and make changes. The activity highlights the fact that each dance move starts and stops in the same position, so it's easy to string the different moves together. Learners can print out your flipbook when you're done!

Quick Guide

Preparation Time:
Under 5 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:

Age Range:
Ages 8 - 14

Resource Types:
Activity, Game, Simulation


Materials List (per student)

  • Computer with internet access


  • Engineering and Technology
    • Computing
      • Computer Science
      • Information Technology
    • Technology
      • Information and Communication
  • Life Sciences
    • Human Senses and Perception
      • Vision
      • Perception

Informal Categories

  • Photography and Film/Video
  • Toys


To use this activity, learners need to:

  • see
  • use mouse

Learning styles supported:

  • Links STEM to other topics of interest such as arts and humanities
  • Involves hands-on or lab activities


Includes alignment to state and/or national standards

This resource is part of:

Access Rights:

  • Free access



  • All Rights Reserved, OMSI, ©2005

Funding Source:

  • The Paul G. Allen Family Foundation


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