Cup Draw (Low Tech)


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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves. Encourage learners to tinker with the design, adding various types of pens or adjusting the stability of the unit. Use this hands-on activity to facilitate inquiry and invention.

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
45 to 60 minutes

Estimated Materials Cost:
$5 - $10 per student

Age Range:
Ages 8 - 14

Resource Type:
Activity

Language:
English

Materials List (per student)


Subjects


  • Engineering and Technology
    • Engineering
      • Electrical Engineering
      • Mechanical Engineering
  • Physical Sciences
    • Electricity and Magnetism
      • Electric Motors
      • Electric Circuits
    • Motion and Forces
      • Machines
  • The Nature of Science
    • The Scientific Process
      • About Inquiry
      • Conducting Investigations
  • The Nature of Technology
    • The Design Process
      • Invention and Innovation
      • Problem Solving
      • Troubleshooting and Maintenance

Informal Categories


  • Arts and Crafts
  • Electronics

Audience


To use this activity, learners need to:

  • see
  • touch

Learning styles supported:

  • Links STEM to other topics of interest such as arts and humanities
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

Funding Source:

  • National Science Foundation, 0087813