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    Twin Cities Public Television
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    This is a quick game about self-assembly. Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules. The icebreaker game is part of a larger self...

    free Ages 8 - 14 10 to 30 minutes
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    American Association for the Advancement of Science
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    In this physical activity, groups of learners act as blood cells traveling through the circulatory system. They model picking up oxygen at the lungs, traveling through the heart, and delivering...

    $1 - $5 per group Ages 8 - 11 30 to 45 minutes
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    American Association for the Advancement of Science
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    This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal. For the power...

    $1 - $5 per group Ages 8 - 11 10 to 30 minutes
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    Lawrence Hall of Science
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    In this outdoor game, learners role play populations linked in a food chain. The resource suggests a chain with plant, grasshopper, frog, and hawk, but other food chains can be role-played, for...

    $5 - $10 per group Ages 6 - 14 30 to 45 minutes
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    Bat Conservation International
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    In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees. The bat's...

    free Ages 6 - 14 10 to 30 minutes
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    NCTM Illuminations
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    In this math lesson, learners search for hidden ducks in the room without collecting the ducks and design their own method for keeping track of what they find. Discussion follows to compare methods...

    $5 - $10 per group Ages 4 - 8 45 to 60 minutes
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    WGBH
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    In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old...

    $10 - $20 per group Ages 8 - 14 30 to 45 minutes
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    Lawrence Hall of Science
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    In this set of outdoor games, learners increase their awareness of the outdoor environment by going on a scavenger hunt and an out-of-place hunt. In the first game, learners hunt for things like...

    $5 - $10 per group Ages 4 - 11 1 to 2 hours
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    Kohl Children's Museum
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    In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

    1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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    WGBH
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    During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey. Learners...

    $1 - $5 per group Ages 6 - 11 45 to 60 minutes

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