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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    $1 - $5 per group Ages 6 - 18 10 to 30 minutes
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    National Museum of American History
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    In this activity, learners will use Google Sky to observe features of the night sky and share their observations. Learners partake in a "Telescope Treasure Hunt" as they look for...

    free Ages 4 - 11 10 to 30 minutes
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    Computer Science Unplugged
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    This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

    1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). In this activity, learners will build a painting machine out of house hold materials, like a cereal box and some thread, use Lego parts to...

    Over $20 per group Ages 8 - 18 4 to 24 hours
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    Science Museum of Minnesota
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    Make two firefly lanterns, then program them to blink to one another and change colors. Learn to program a Pico Cricket (micro-controller) to communicate with other Pico Crickets using infrared (IR...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Twin Cities Public Television
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    In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper. Learners then use a code of zeroes...

    1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once. In this physical activity, learners act as multiple networked...

    $1 - $5 per group Ages 8 - 14 45 to 60 minutes
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    NISE Network
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    In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the...

    Over $20 per group Ages 4 - adult 10 to 30 minutes

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