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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    $1 - $5 per group Ages 6 - 18 10 to 30 minutes
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    National Museum of American History
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    In this activity, learners will use Google Sky to observe features of the night sky and share their observations. Learners partake in a "Telescope Treasure Hunt" as they look for...

    free Ages 4 - 11 10 to 30 minutes
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    NISE Network
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    In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the...

    Over $20 per group Ages 4 - adult 10 to 30 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    National Geographic Society
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    In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit. Learners investigate the conditions necessary for a circuit to work and model open and closed...

    free Ages 6 - 11 10 to 30 minutes
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    WGBH
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    String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches. Educators can use this game as an...

    free Ages 8 - 14 10 to 30 minutes
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    Computer Science Unplugged
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    This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future. Learners play a game and try to distinguish...

    free Ages 11 - 18 10 to 30 minutes
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    American Association for the Advancement of Science
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    Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil). The...

    free Ages 8 - 11 10 to 30 minutes
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    Oregon Museum of Science and Industry
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    In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal. The idea is that computers and...

    1 cent - $1 per group Ages 6 - 14 10 to 30 minutes

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