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    Arizona Science Center
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    In this activity, learners apply the concepts of pixilation and pointillism to the world of biomedical science. They learn how DNA microarrays and supercomputers help in disease detection by...

    $5 - $10 per group Ages 11 - 14 1 to 2 hours
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    Computer Science Unplugged
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    This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution....

    1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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    Lawrence Hall of Science
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    This is a web-based activity about insect identification. Learners move the virtual magnifying glass around two different environments and specify which creatures are insects and which are not....

    free Ages 4 - 8 5 to 10 minutes
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    NISE Network
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    In this activity, learners examine nanoscale structures of common things. Learners flip between macro and nanoscale images of familiar objects to learn about some ways that nanotechnology is...

    $1 - $5 per group Ages 4 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    This online activity lets learners discover to what extent they notice changes to an online image. The activity has two parts. In part one, learners look at a scene and try to notice what happens...

    free Ages 6 - adult 5 to 10 minutes
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    Aquarium of the Bay
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    In this activity (page 7 of pdf), learners research tide pool ecosystems, and then create brochures that "advertise" these environments. Working in groups or individually, learners study...

    1 cent - $1 per student Ages 8 - 11 2 to 4 hours
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    Twin Cities Public Television
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    In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the...

    free Ages 8 - 14 45 to 60 minutes
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    IEEE
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    In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when...

    free Ages 8 - 18 1 to 2 hours
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    Oregon Museum of Science and Industry
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    In this online interactive, learners create simple animations. Learners select backgrounds, characters, character placement, and character size. Learners then position their character in up to 5...

    free Ages 8 - 14 10 to 30 minutes

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