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    Lawrence Hall of Science
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    En esta actividad, los aprendices leen sobre como Mateo y Cientina conducen una investigación forense para descubrir quien llevó unos dulces. Los participantes aprenden a tomar huellas digitales e...

    $1 - $5 per group Ages 8 - 14 10 to 30 minutes
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    Lawrence Hall of Science
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    In this activity, learners explore a bucket of sand and beach objects. First they sort items using observable characteristics, then they turn hard candy into "candy sand" to model where...

    $1 - $5 per group Ages 4 - adult 10 to 30 minutes
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    Lawrence Hall of Science
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    Learners discover that soap can be used to power a boat. Learners make a simple, flat boat model, put it in water, and then add a drop of detergent at the back of the boat. The soap changes the...

    $1 - $5 per student Ages 4 - 14 10 to 30 minutes
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    Lawrence Hall of Science
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    In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members....

    $1 - $5 per student Ages 6 - 18 10 to 30 minutes
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    Lawrence Hall of Science
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    This game for one to four players uses a deck of cards to develop mental addition skills. Cards are turned over in a row, and when the sum of cards on the ends of the row is 10, 20, or 30, a player...

    $1 - $5 per group Ages 11 - 14 10 to 30 minutes
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    Lawrence Hall of Science
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    This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere. Both...

    $1 - $5 per group Ages 4 - adult 10 to 30 minutes
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    Lawrence Hall of Science
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    ¡En esta tira cómica, Mateo y Cientina son detectives! Ellos usan sus destrezas investigativas para identificar de dónde provinieron algunas muestras de arena. Los participantes usarán lupas para...

    $1 - $5 per group Ages 8 - 14 10 to 30 minutes

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    • Oregon Museum of Science and Industry (remove)
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