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    WGBH
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    Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work. Learners collect data, formulate a...

    1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    free Ages 6 - adult 5 to 10 minutes
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    The Exploratorium
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    In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes. Learners act as the source, carriers, and detectors of earthquake waves, while the group determines...

    free Ages 11 - adult 1 to 2 hours
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    Lawrence Hall of Science
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    In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game. Using the spotting...

    $10 - $20 per group Ages 8 - 18 1 to 2 hours
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    Lawrence Hall of Science
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    In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures. Learners are challenged to keep their thermometer-lizard "alive...

    $5 - $10 per group Ages 8 - 18 45 to 60 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    In this interactive game, you are a scientist from a world health organization. Gather and analyze data to predict the strains of influenza during the next season in the Northern Hemisphere and...

    free Ages 8 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    South Carolina ETV Commission
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    In this activity, learners model a population of deer and see how the number of deer changes over time. Learners investigate population change and graph the population over time to learn about how...

    free Ages 11 - 18 10 to 30 minutes
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    Oregon Museum of Science and Industry
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    This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest. Learners play the role of dam operator, controlling how much water...

    free Ages 8 - 18 10 to 30 minutes

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