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    American Museum of Natural History
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    Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the...

    Ages 8 - 18
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    WGBH
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    In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses! Challenge learners to play...

    Ages 6 - 11
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    Science Museum of Minnesota
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    In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match. Three levels of play ranges from...

    Ages 4 - 14
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    NRICH
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    In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner....

    Ages 6 - 11
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    Lawrence Hall of Science
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    En esta tira cómica, Cientina le enseña a Mateo un truco de lógica nuevo con seis tarjetas. Después de leer la tira, los participantes deberán usar la lógica para poder colocar seis tarjetas, para...

    Ages 6 - 11
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    Monterey Bay Aquarium
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    In this activity (see "At Home" section of webpage), learners play bingo to learn about the diversity of birds. This game includes a warm-up lesson and "Full Flight" version. In...

    Ages 6 - 11
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    Centers for Ocean Sciences Education Excellence
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    In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items. This activity can lead to a discussion about the effects of marine debris...

    Ages 8 - adult
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    Oregon Museum of Science and Industry
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    This game depicts a woman going through her day, faced with various loud sounds. In each situation, she has the choice of how to deal with the loud sound: Ear Plugs, Turn It Down, Move Away, or Do...

    Ages 8 - 18
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    Children's Museum Of Houston
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    In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right...

    Ages 8 - 11
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    TERC
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    To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where...

    Ages 8 - 18

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