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    In this online math game from Cyberchase, Hacker is in the neighborhood, so the Cybersquad is hiding. Learners use the power of disguise and combinations to fool him! Learners choose from wigs,...

    free Ages 8 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, learners use tricky clues to solve pattern puzzles. The computer selects a secret pattern using up to four shapes. Learners have eight tries to guess the...

    free Ages 8 - 11 5 to 10 minutes
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    In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person....

    1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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    In this online math game from Cyberchase, learners are challenged to fill containers with water using three different sized pots. Learners select the combination of pots that will fill the...

    free Ages 6 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, help Digit fill his scrapbook by pointing his telescope to each planet in the night sky. Learners pick an angle to direct the telescope and locate planets...

    free Ages 8 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, Hacker has removed the numbers from all of the poddles of Poddleville. Help the poddles get their numbers back using a balance scale.

    free Ages 6 - 8 5 to 10 minutes
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    In this online math game from Cyberchase, learners use seven different geometric shapes to make fun pictures. Learners use buttons to rotate, break apart, or put together pieces to create images...

    free Ages 6 - 11 5 to 10 minutes
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    In this online math game from Cyberchase, Digit is lost in the Northern Frontier! Learners use the power of circles to find the intersection point to locate Digit. Learners draw overlapping circles...

    free Ages 8 - 11 Under 5 minutes
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    In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming,...

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs....

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes

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