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    Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work. Learners collect data, formulate a...

    1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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    In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old...

    $10 - $20 per group Ages 8 - 14 30 to 45 minutes
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    In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes. This detailed guide includes step-by-step instructions on...

    $10 - $20 per student Ages 8 - 14 45 to 60 minutes
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    In this activity, learners play a guessing game to explore classification. Use this activity to demonstrate how scientists make observations about objects (comparing and contrasting) and sort them...

    free Ages 6 - 11 5 to 10 minutes
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    In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces. The winner of the game is the...

    free Ages 6 - 11 5 to 10 minutes
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    In this optics activity, learners conduct an experiment to find out why two eyes are better than one! Learners compare how many pennies they can drop inside a cup with both eyes open versus their...

    free Ages 6 - 11 10 to 30 minutes
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    In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses! Challenge learners to play...

    free Ages 6 - 11 Under 5 minutes
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    Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources. This...

    $1 - $5 per group Ages 6 - 11 45 to 60 minutes
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    In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems. Through Ruff's adventures, learners meet...

    1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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    In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines. Using the engineering design process and easy-to-find...

    $1 - $5 per student Ages 6 - 11 30 to 45 minutes

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