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    In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses! Challenge learners to play...

    free Ages 6 - 11 Under 5 minutes
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    During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts. Participants are exposed to basic concepts of gravity, motion and equilibrium...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work. Learners collect data, formulate a...

    1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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    In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old...

    $10 - $20 per group Ages 8 - 14 30 to 45 minutes
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    During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey. Learners...

    $1 - $5 per group Ages 6 - 11 45 to 60 minutes
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    In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces. The winner of the game is the...

    free Ages 6 - 11 5 to 10 minutes
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    In this activity, learners play a guessing game to explore classification. Use this activity to demonstrate how scientists make observations about objects (comparing and contrasting) and sort them...

    free Ages 6 - 11 5 to 10 minutes
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    In this optics activity, learners conduct an experiment to find out why two eyes are better than one! Learners compare how many pennies they can drop inside a cup with both eyes open versus their...

    free Ages 6 - 11 10 to 30 minutes
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    In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems. Through Ruff's adventures, learners meet...

    1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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    In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines. Using the engineering design process and easy-to-find...

    $1 - $5 per student Ages 6 - 11 30 to 45 minutes

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