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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    Computer Science Unplugged
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    This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

    1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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    Science Museum of Minnesota
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    Make two firefly lanterns, then program them to blink to one another and change colors. Learn to program a Pico Cricket (micro-controller) to communicate with other Pico Crickets using infrared (IR...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    NISE Network
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    In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the...

    Over $20 per group Ages 4 - adult 10 to 30 minutes
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    Computer Science Unplugged
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    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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    App Store Independent Developer
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    This application allows the learner to experiment with fluid dynamics outside of the lab. Designed for the iPad, iPhone, or iPod Touch, the app creates a small universe in which the user can define...

    Ages 8 - adult
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor. This is an advanced activity and may...

    $10 - $20 per group Ages 8 - adult 45 to 60 minutes

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