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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). In this activity, learners will build a painting machine out of house hold materials, like a cereal box and some thread, use Lego parts to...

    Over $20 per group Ages 8 - 18 4 to 24 hours
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    Science Museum of Minnesota
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    Make two firefly lanterns, then program them to blink to one another and change colors. Learn to program a Pico Cricket (micro-controller) to communicate with other Pico Crickets using infrared (IR...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required....

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity. Included are examples, inspirational notes and tips from educators,...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes

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