# Search Results

Showing results (1 to 10 of 123)

• Children's Museum Of Houston
Learners use their opponent's clues and a compass rose to find the hidden treasure on a map. Learners use problem solving and coordinate grid skills as they hunt for treasure. The activity...

1 cent - \$1 per group Ages 8 - 11 5 to 10 minutes
• The Actuarial Foundation
In this math game, learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair. Then, learners design a new spinner that is...

1 cent - \$1 per group Ages 8 - 14 10 to 30 minutes
• WNET
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming,...

1 cent - \$1 per group Ages 8 - 11 10 to 30 minutes
• NCTM Illuminations
In this math meets physics game, learners pretend they are pilots of rescue helicopters and must fly their helicopters to the top of a mountain to rescue lost hikers. Learners first explore the...

1 cent - \$1 per group Ages 8 - 11 1 to 2 hours
• Twin Cities Public Television
This activity (on page 2 of the PDF) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies. Which is better: a team of a few big kids or...

\$10 - \$20 per group Ages 8 - 14 2 to 4 hours
• Community Science Workshop Network
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10. The goal is to change the...

\$1 - \$5 per student Ages 6 - 14 1 to 2 hours
• NCTM Illuminations
In this math activity, learners will play a game based on the Apache game "Throw Sticks," which was played at multi-nation celebrations. Learners will collect data, investigate the...

\$1 - \$5 per group Ages 8 - 14 45 to 60 minutes
• Computer Science Unplugged
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

1 cent - \$1 per group Ages 8 - adult 30 to 45 minutes
• The Actuarial Foundation
In this math game, learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner. Older learners can list all possible...

1 cent - \$1 per group Ages 8 - 14 10 to 30 minutes
• NCTM Illuminations
The rules of Krypto are amazingly simple—combine five numbers using the standard arithmetic operations to create a target number. Finding a solution to one of the more than 3 million possible...

free Ages 8 - 14 10 to 30 minutes

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• Oregon Museum of Science and Industry (remove)