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    Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work. Learners collect data, formulate a...

    1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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    During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey. Learners...

    $1 - $5 per group Ages 6 - 11 45 to 60 minutes
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    Have you noticed the plastic rings that are used to hold six-packs of soda? Those rings are great for carrying cans, but they're real trouble when they become trash that animals can get...

    $1 - $5 Ages 8 - 14 45 to 60 minutes
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    In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems. Through Ruff's adventures, learners meet...

    1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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    Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources. This...

    $1 - $5 per group Ages 6 - 11 45 to 60 minutes

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    • Oregon Museum of Science and Industry (remove)
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