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    Computer Science Unplugged
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    In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city. It can lead on to a discussion of minimal spanning tree algorithms for optimizing...

    Ages 8 - 18
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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Ages 8 - adult
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    Computer Science Unplugged
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    This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed. A group of learners will calculate their average age without anyone...

    Ages 11 - adult
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Ages 8 - 18
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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    Ages 6 - 18
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    National Museum of American History
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    In this activity, learners will use Google Sky to observe features of the night sky and share their observations. Learners partake in a "Telescope Treasure Hunt" as they look for...

    Ages 4 - 11
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    The Exploratorium
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    In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece. This is a matchmaking activity that can be used as an icebreaker to introduce...

    Ages 11 - 18
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    Computer Science Unplugged
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    This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

    Ages 8 - adult
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    Oregon Museum of Science and Industry
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    In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other. They can also create their own codes that are different from...

    Ages 8 - 14
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    Twin Cities Public Television
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    This activity (on page 2 of the PDF) is a full inquiry investigation into technology design and testing. Groups of learners will design, build, and program a LEGO robot to perform specific tasks,...

    Ages 8 - 14

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