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    NASA
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    In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports. Learners work in teams to first investigate...

    Over $20 per group Ages 8 - 14 4 to 24 hours
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    Iridescent
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    In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches. As learners work their way through the design process,...

    $5 - $10 per group Ages 4 - 18 1 to 2 hours
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    IEEE
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    In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    National Geographic Society
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    In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit. Learners investigate the conditions necessary for a circuit to work and model open and closed...

    free Ages 6 - 11 10 to 30 minutes
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    WGBH
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    String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches. Educators can use this game as an...

    free Ages 8 - 14 10 to 30 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    NISE Network
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    In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board. The...

    Over $20 per group Ages 14 - adult 1 to 2 hours
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    Arizona Science Center
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    In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science. They learn how DNA microarrays and supercomputers help in disease detection...

    $5 - $10 per group Ages 11 - 14 1 to 2 hours
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    Science Museum of Minnesota
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    Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor. This is an advanced activity and may...

    $10 - $20 per group Ages 8 - adult 45 to 60 minutes

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