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    Oregon Museum of Science and Industry
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    In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime. This activity includes a number of optional...

    $5 - $10 per group Ages 11 - 14 45 to 60 minutes
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    American Physical Society
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    Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008. Each activity gives...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    PBS
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    In this math lesson, learners predict and simulate the likelihood of an event occurring. Using an inflatable globe of the earth, learners simulate where a UFO would impact with the surface of the...

    $1 - $5 per group Ages 8 - 11 45 to 60 minutes
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    Oregon Museum of Science and Industry
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    Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float....

    $1 - $5 per group Ages 8 - 11 45 to 60 minutes
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    Oregon Museum of Science and Industry
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    In this activity, learners will design a way to identify a powder found at a crime scene by comparing it with known powders, with the goal of solving a crime. Learners will describe the various...

    $10 - $20 per group Ages 8 - 11 45 to 60 minutes
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    American Physical Society
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    Learners experiment with water gel crystals, or sodium polyacrylate crystals, which absorb hundreds of times their weight in water. When in pure water, the water gel crystals cannot be seen....

    $5 - $10 per group Ages 11 - 18 45 to 60 minutes
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    Chicago Children's Museum
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    In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to...

    free Ages 6 - 11 45 to 60 minutes
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    Oregon Museum of Science and Industry
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    In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery. Learners will experience the engineering design process, including...

    $1 - $5 per group Ages 11 - 14 45 to 60 minutes
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    Oregon Museum of Science and Industry
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    In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes. In the first experiment, learners extract DNA from...

    $10 - $20 per group Ages 8 - 11 45 to 60 minutes
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    American Physical Society
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    Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing. They can alter the mass of the yo-yo by adding play dough...

    $1 - $5 per group Ages 11 - 14 45 to 60 minutes

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