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    Community Science Workshop Network
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    Learners explore magnetism and motion as they build a simple marble run. Learners test different arrangements of plastic and cardboard tubes, bottles, and cups on a magnetic board. Learners use...

    Ages 6 - 14
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    Community Science Workshop Network
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    In this activity, learners build a seesaw powered by magnets. Use this activity to demonstrate how a lever is a simple machine and how magnets repel and attract depending on the alignment of the...

    Ages 6 - 14
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    Community Science Workshop Network
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    In this activity, learners build a figure that moves and "comes to life" when they pull its string. This engineering activity introduces learners to simple machines, specifically levers,...

    Ages 6 - 14
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    Community Science Workshop Network
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    In this activity, learners build small animated toys that move. This engineering activity introduces learners to automata, simple machines, mechanical advantage, rotational motion, and cranks and...

    Ages 6 - 14
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    In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

    Ages 6 - 11
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    Community Science Workshop Network
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    In this activity, learners build a mini crank-machine to create an animated character or scene. This engineering activity introduces learners to automata, rotational motion, and cranks and cams.

    Ages 6 - 14
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    Community Science Workshop Network
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    In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors. Learners can make two different types of cars: a 1-bottle model and a 2-bottle...

    Ages 11 - 18
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    Community Science Workshop Network
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    In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles. Use this activity to introduce learners to Newton's Laws of Motion,...

    Ages 6 - 14
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    Community Science Workshop Network
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    In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights. The cardboard box camera captures the images using a mirror, holder...

    Ages 8 - 14
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    In this activity, learners build a carousel toy that spins when pushed down. Use this activity to demonstrate principles of motion including momentum, angular motion, linear motion, and cyclic...

    Ages 8 - 18

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