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    Computer Science Unplugged
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    In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city. It can lead on to a discussion of minimal spanning tree algorithms for optimizing...

    1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    $1 - $5 per group Ages 6 - 18 10 to 30 minutes
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    Computer Science Unplugged
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    This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

    1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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    Computer Science Unplugged
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    In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors. Through this exercise, learners...

    1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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    Computer Science Unplugged
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    This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution....

    1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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    Computer Science Unplugged
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    This activity introduces the idea that computer scientists measure information by how "surprising" a message is. Learners play the game "20 Questions" and use the number of...

    free Ages 8 - 14 30 to 45 minutes
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    Computer Science Unplugged
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    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    National Center for Women and Information Technology (NCWIT)
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    In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island. They learn that different pathways...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems. Through this exercise, learners will explore affordance,...

    free Ages 8 - 18 1 to 2 hours

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