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    The Exploratorium
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    In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen. In...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    The Exploratorium
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    In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes. Learners use simple materials to assemble a comb (electrophoresis chamber) to...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    Windows to the Universe
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    In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy. Learners use a...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    The Exploratorium
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    In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.). The device produces a record of...

    Over $20 per group Ages 14 - 18 1 to 2 hours
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    The Exploratorium
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    If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move? In this activity, learners explore this classic physics...

    Over $20 per student Ages 8 - 18 1 to 2 hours
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    Twin Cities Public Television
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    In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits. Learners then...

    Over $20 per group Ages 8 - 14 1 to 2 hours
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    NISE Network
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    In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board. The...

    Over $20 per group Ages 14 - adult 1 to 2 hours
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    4-H
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    In this activity, learners create a battery from fruit. This activity helps learners explore electricity, electrochemistry, and series circuits as well as the process of scientific inquiry....

    Over $20 per group Ages 8 - 14 1 to 2 hours
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    IEEE
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    In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the...

    Over $20 per group Ages 11 - 18 1 to 2 hours

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