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    Computer Science Unplugged
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    In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Twin Cities Public Television
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    In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the...

    free Ages 8 - 14 45 to 60 minutes
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    The Exploratorium
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    In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path. It’s made from...

    $5 - $10 per group Ages 11 - adult 1 to 2 hours
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    Science Museum of Minnesota
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    Margaret Pezalla-Granlund, a Minnesota artist, came up with this really fun and surprising activity using graphite from a pencil, connected with a Pico Cricket to tell a story: "The first time...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    NASA
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    In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space. Learners will discover the process of how light...

    1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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    Science Museum of Minnesota
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    Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor. This is an advanced activity and may...

    $10 - $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required. This activity teaches learners how to program a micro...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors. Through this exercise, learners...

    1 cent - $1 per group Ages 6 - 18 30 to 45 minutes

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