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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    The Exploratorium
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    In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece. This is a matchmaking activity that can be used as an icebreaker to introduce...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). In this activity, learners will build a painting machine out of house hold materials, like a cereal box and some thread, use Lego parts to...

    Over $20 per group Ages 8 - 18 4 to 24 hours
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    Science Museum of Minnesota
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    Make two firefly lanterns, then program them to blink to one another and change colors. Learn to program a Pico Cricket (micro-controller) to communicate with other Pico Crickets using infrared (IR...

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    National Center for Women and Information Technology (NCWIT)
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    Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once. In this physical activity, learners act as multiple networked...

    $1 - $5 per group Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required....

    Over $20 per group Ages 8 - adult 2 to 4 hours
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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music. This activity contains many helpful links that explain how...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    National Center for Women and Information Technology (NCWIT)
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    When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes

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