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    Science Museum of Minnesota
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    In this interactive Quicktime computer game, learners use archaeological techniques and strategies to "dig up" a hidden image. The game has an easy and hard setting. This game is part of...

    free Ages 4 - 11 5 to 10 minutes
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    Twin Cities Public Television
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    In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to...

    free Ages 6 - 14 5 to 10 minutes
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    Twin Cities Public Television
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    In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV). Faced with concerns that environments around the world might be undergoing rapid...

    free Ages 6 - 14 5 to 10 minutes
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    Twin Cities Public Television
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    This online Flash game gets learners thinking like geneticists in order to breed a border collie puppy with select traits, including coat color, coat length, and ear length. Progressive levels of...

    free Ages 6 - 14 5 to 10 minutes
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    free Ages 6 - adult 5 to 10 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    In this interactive game, you are a scientist from a world health organization. Gather and analyze data to predict the strains of influenza during the next season in the Northern Hemisphere and...

    free Ages 8 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    New England Aquarium
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    In this online activity, learners go out on a boat with Philip Hamilton, right whale researcher and manager of the Right Whale Catalog at the New England Aquarium, to learn how scientists identify...

    free Ages 6 - 14 5 to 10 minutes
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    Twin Cities Public Television
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    In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch...

    free Ages 6 - 14 5 to 10 minutes

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