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    Lawrence Hall of Science
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    Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space. Boomerangs are believed to have originated among the Aborigines of Australia, so this activity could be used in...

    1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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    Lawrence Hall of Science
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    In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure....

    $1 - $5 per student Ages 6 - 14 1 to 2 hours
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    Lawrence Hall of Science
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    Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries. The modifications can include...

    1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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    Lawrence Hall of Science
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    No glue is needed for learners of any age to become marshmallow architects or engineers. Using marshmallows and water (and maybe edible decorations like peanut butter, pretzels, gumdrops, etc.),...

    1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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    Lawrence Hall of Science
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    In this outdoor activity, learners design devices that will catch prey or gather plants. After testing their devices, learners investigate the food-gathering adaptations of animals in their...

    Over $20 per group Ages 8 - 14 45 to 60 minutes
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    Lawrence Hall of Science
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    In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage. By inventing, designing and hiding their own animal models, and...

    $10 - $20 per group Ages 6 - 14 45 to 60 minutes
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    Lawrence Hall of Science
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    In this activity, learners construct models of plants that are adapted to living under specific environmental conditions. As they make their models, learners consider what adaptations help plants...

    $10 - $20 per group Ages 6 - 14 45 to 60 minutes

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