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    IEEE
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    In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required. This activity teaches learners how to program a micro...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    The Exploratorium
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    Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

    $1 - $5 per student Ages 8 - adult 10 to 30 minutes
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    The Exploratorium
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    In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.). The device produces a record of...

    Over $20 per group Ages 14 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier...

    $5 - $10 per student Ages 6 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head. Learners will open up cassette tapes and used tape players to see...

    $1 - $5 per student Ages 8 - adult 45 to 60 minutes

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