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    Community Science Workshop Network
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    In this activity, learners explore sound by constructing their very own banjo out of a coffee can. Learners experiment with the canjo to change the instrument's pitch and timbre.

    Ages 6 - 18
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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Ages 8 - adult
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Ages 8 - 18
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    Science Museum of Minnesota
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    In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people! Learners set up a...

    Ages 8 - 18
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    Community Science Workshop Network
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    In this activity, learners explore sound by constructing tube zithers, stringed instruments from Southeast Asia and the South Pacific. Use this activity to demonstrate principles of sound including...

    Ages 6 - 18
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    Science Museum of Minnesota
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    Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier...

    Ages 6 - 18
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    The Exploratorium
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    Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen. This activity...

    Ages 8 - 18
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    Community Science Workshop Network
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    In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel. Use this activity to introduce learners to musical instruments,...

    Ages 6 - 18
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    Science Museum of Minnesota
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    In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other. The object of this game is to use your mouth and your...

    Ages 6 - adult
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    Science Museum of Minnesota
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    Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended! In this activity learners...

    Ages 4 - adult

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