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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
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    Science Museum of Minnesota
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    In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people! Learners set up a...

    $1 - $5 per student Ages 8 - 18 30 to 45 minutes
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    Science Museum of Minnesota
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    Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier...

    $5 - $10 per student Ages 6 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other. The object of this game is to use your mouth and your...

    $1 - $5 per group Ages 6 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended! In this activity learners...

    $1 - $5 per student Ages 4 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head. Learners will open up cassette tapes and used tape players to see...

    $1 - $5 per student Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket. As learners move the wands around, they expose the...

    $5 - $10 per student Ages 11 - 18 30 to 45 minutes
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    Science Museum of Minnesota
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    What's a Pickle-Oh? Two pieces of pickle on a stick are connected to a Pico Cricket (micro controller). When you slide the pickles apart the note changes. You can also expand on the activity...

    Over $20 per student Ages 8 - 18 10 to 30 minutes

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