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    Science Museum of Minnesota
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    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    The Exploratorium
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    In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece. This is a matchmaking activity that can be used as an icebreaker to introduce...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    Twin Cities Public Television
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    In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper. Learners then use a code of zeroes...

    1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once. In this physical activity, learners act as multiple networked...

    $1 - $5 per group Ages 8 - 14 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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    Science Museum of Minnesota
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    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Twin Cities Public Television
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    In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the...

    free Ages 8 - 14 45 to 60 minutes

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