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    IEEE
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    In this activity, learners explore the concept of how engineering solved the problem of human/computer interface. Learners disassemble a mouse and explore the movement on the X/Y axis that...

    $10 - $20 per group Ages 8 - 18 1 to 2 hours
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    IEEE
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    In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the...

    Over $20 per group Ages 11 - 18 1 to 2 hours
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    Computer Science Unplugged
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    In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems. Through this exercise, learners will explore affordance,...

    free Ages 8 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine. Learners can also choose to construct...

    $1 - $5 per student Ages 6 - 14 1 to 2 hours
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    IEEE
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    In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when...

    free Ages 8 - 18 1 to 2 hours
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    Science Museum of Minnesota
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    Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required. This activity teaches learners how to program a micro...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
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    National Museum of American History
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    In this activity, learners will use Google Sky to observe features of the night sky and share their observations. Learners partake in a "Telescope Treasure Hunt" as they look for...

    free Ages 4 - 11 10 to 30 minutes
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    Twin Cities Public Television
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    This activity (on page 2 of the PDF) is a full inquiry investigation into technology design and testing. Groups of learners will design, build, and program a LEGO robot to perform specific tasks,...

    Over $20 per group Ages 8 - 14 2 to 4 hours
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    Science Museum of Minnesota
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    This online activity lets learners explore how computer programs called "CAPTCHAS" work to test whether you are a human or a computer. Learners will be tested with a series of visual...

    free Ages 6 - adult 5 to 10 minutes
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    The Exploratorium
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    In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece. This is a matchmaking activity that can be used as an icebreaker to introduce...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes

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The Nature of Technology Subject