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    In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place. The winner is the first player...

    free Ages 8 - 11 5 to 10 minutes
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    In this Cyberchase activity, learners use math to explore how parts of the body are proportional. Learners make a measuring device out of string and then use it to measure the length of their...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    In this Cyberchase activity, have fun measuring volumes and enjoy a delicious shake. Help keep the recipe a secret from Hacker by using substitute measuring tools -- things that hold the same...

    $1 - $5 per student Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person....

    1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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    In this fun hands-on activity, learners use simple materials to investigate evaporation. How can the evaporation of water on a hot day be used to cool an object? Find out the experimental way! The...

    $1 - $5 per group Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming,...

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs....

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece. Learners...

    1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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    In this fun hands-on activity learners explore a simple machine: the lever. What happens to a load when you multiply the length of a lever? Find out here! The activity is related to an episode of...

    $1 - $5 per student Ages 8 - 11 45 to 60 minutes
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    In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips. Then, they use it to decode Hacker&...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes

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