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    In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old...

    Ages 8 - 14
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    In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet. Educators can use this activity as a fun, hands-on way to...

    Ages 8 - 14
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    In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems. Learners can follow up this activity...

    Ages 8 - 14
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    In this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target. Learners are encouraged to consider how rocket...

    Ages 8 - 14
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    In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room. Learners follow the engineering design process to design and build a rover out of...

    Ages 11 - 18
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    In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong...

    Ages 8 - 14
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    In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine. Learners modify their kicking machine to have it either...

    Ages 8 - 14
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    In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes. This detailed guide includes step-by-step instructions on...

    Ages 8 - 14
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    Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible....

    Ages 8 - 14
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    In this design challenge, learners build a boat that paddles itself using a rubber band as its power source. Learners follow the design process to make a boat out of cups, design and build working...

    Ages 8 - 14

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