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    In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements. The amount of salt is given, but the learner needs to figure out how much flour (4...

    $1 - $5 per student Ages 4 - 11 30 to 45 minutes
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    In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips. Then, they use it to decode Hacker&...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes