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    NEON, Inc.
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    In this activity, learners play a simulation game modeling changes in a plant population (a Pea Patch) caused by patterns of pollination. The game shows learners that variation in flower color can...

    Ages 8 - 14
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    WGBH
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    Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work. Learners collect data, formulate a...

    Ages 11 - adult
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    Science Museum of Minnesota
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    In this interactive Quicktime computer game, learners use archaeological techniques and strategies to "dig up" a hidden image. The game has an easy and hard setting. This game is part of...

    Ages 4 - 11
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    Twin Cities Public Television
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    In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to...

    Ages 6 - 14
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    Twin Cities Public Television
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    In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV). Faced with concerns that environments around the world might be undergoing rapid...

    Ages 6 - 14
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    Twin Cities Public Television
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    This online Flash game gets learners thinking like geneticists in order to breed a border collie puppy with select traits, including coat color, coat length, and ear length. Progressive levels of...

    Ages 6 - 14
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    Ages 6 - adult
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    The Exploratorium
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    In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes. Learners act as the source, carriers, and detectors of earthquake waves, while the group determines...

    Ages 11 - adult
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    Minnesota Zoo
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    In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference. Learners will use dice to determine what...

    Ages 8 - 14
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    Lawrence Hall of Science
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    In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area ...

    Ages 6 - 14

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