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    Community Science Workshop Network
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    In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws. This engineering activity introduces learners to circuits and motors, automata, and...

    $5 - $10 per student Ages 6 - 14 30 to 45 minutes
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    Community Science Workshop Network
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    In this activity, learners build small animated toys that move. This engineering activity introduces learners to automata, simple machines, mechanical advantage, rotational motion, and cranks and...

    $1 - $5 per student Ages 6 - 14 30 to 45 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    Community Science Workshop Network
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    In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

    $1 - $5 per student Ages 6 - 11 1 to 2 hours
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    Community Science Workshop Network
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    In this activity, learners build a mini crank-machine to create an animated character or scene. This engineering activity introduces learners to automata, rotational motion, and cranks and cams.

    $5 - $10 per student Ages 6 - 14 30 to 45 minutes
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    Twin Cities Public Television
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    In this engineering activity, learners explore simple machines and then build cardboard automata using cams. Learners are also challenged to build a complex machine--a moving sculpture that tells a...

    $5 - $10 per group Ages 8 - 14 2 to 4 hours
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    The Exploratorium
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    Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture. This activity was inspired by the Cabaret Mechanical Theatre, a group of automata...

    $5 - $10 per student Ages 8 - adult 1 to 2 hours