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Showing results (1 to 9 of 9)

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    The Exploratorium
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    In this physics crime lab or demonstration, learners pretend they are criminologists and must find the "muzzle velocity" (speed of the bullet as it leaves the gun) of a gun used to commit...

    Over $20 per group Ages 14 - 18 1 to 2 hours
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    Oregon Museum of Science and Industry
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    In this activity about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints. Learners stick the tape to paper and analyze their fingerprints with...

    $1 - $5 per group Ages 4 - 14 5 to 10 minutes
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    APSnet
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    This exercise can be used to stimulate the investigative nature of learners as they use forensic plant pathology techniques to prove the learners' innocence in a mock murder investigation....

    1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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    Twin Cities Public Television
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    This activity (on page 2 of the PDF) is a full inquiry investigation into how hairs from a crime scene are matched to suspects. Learners each take a single hair from their own head, then put it...

    Over $20 per group Ages 8 - 14 1 to 2 hours
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    Twin Cities Public Television
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    In this physical sciences activity, learners explore how forensic investigators collect prints from a crime scene. Learners make hand impressions in damp sand and analyze the patterns they observe....

    $5 - $10 per group Ages 8 - 14 45 to 60 minutes
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    University of Washington
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    In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e. reading...

    free Ages 8 - 18 10 to 30 minutes
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    Twin Cities Public Television
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    In this physical sciences activity, learners use science to solve a "crime." Learners collect trace evidence (glitter) and explore its characteristics, such as color, size, shape, and...

    $10 - $20 per group Ages 8 - 14 45 to 60 minutes
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    Evolution & the Nature of Science Institutes (ENSI)
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    Learners use scientific processes to solve a crime. As they get clues, learners must create a hypothesis then adjust that hypothesis as more information is revealed. This activity uses crime...

    1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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    National Health Museum
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    The purpose of this lab activity is to demonstrate (through simulation) how DNA fingerprinting (or DNA profiling) might be used to solve a crime. Learners perform restriction digests on DNA samples...

    Over $20 per group Ages 14 - 18 2 to 4 hours