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    Science Museum of Minnesota
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    In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors. This is a great beginning activity...

    Over $20 per student Ages 8 - adult 2 to 4 hours
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    American Museum of Natural History
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    Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the...

    1 cent - $1 per group Ages 8 - 18 30 to 45 minutes