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    WGBH
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    In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses! Challenge learners to play...

    free Ages 6 - 11 Under 5 minutes
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    Children's Museum Of Houston
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    In this hands-on activity, learners use toothpicks to build different triangles and squares and then use the toothpicks to build and solve some tricky shape puzzles. This lesson plan contains Texas...

    $1 - $5 per group Ages 6 - 11 5 to 10 minutes
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    Computer Science Unplugged
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    This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search...

    1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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    Computer Science Unplugged
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    In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is...

    $1 - $5 per group Ages 11 - 18 45 to 60 minutes
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    Computer Science Unplugged
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    In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors. Through this exercise, learners...

    1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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    Children's Museum Of Houston
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    In this card game, learners make two sets of three cards that are alike. Learners must justify to the rest of the players why the three cards belong in each set. This activity guide contains sample...

    free Ages 8 - 11 10 to 30 minutes
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    WGBH
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    In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.

    free Ages 6 - 11 5 to 10 minutes
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    Oregon Museum of Science and Industry
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    This is an online game about computer logic. Learners control a robot that navigates a maze of colored shapes, using AND, OR and NOT to decide which ones to jump over. Learners have to notice the...

    free Ages 8 - adult 10 to 30 minutes
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    Children's Museum Of Houston
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    Learn about problem solving and probability by figuring out how to get three items--a cat, a mouse, and a bag of magic beans--across the river safely. Take certain conditions into consideration...

    1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes

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