# Search Results

Showing results (1 to 10 of 10)

• NRICH
In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner....

1 cent - \$1 per group Ages 6 - 11 5 to 10 minutes
• Oregon Museum of Science and Industry
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back. They turn over two tiles at a time, and try to remember past tiles so they can find...

1 cent - \$1 per group Ages 4 - 11 45 to 60 minutes
• Children's Museum Of Houston
In this activity, learners find as many combinations of a hundred as they can using various puzzle pieces from a hundred square grid paper. This activity helps learners understand that numbers are...

1 cent - \$1 per student Ages 6 - 11 5 to 10 minutes
• WNET
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips. Then, they use it to decode Hacker&...

1 cent - \$1 per student Ages 6 - 11 10 to 30 minutes
• WNET
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle. Learners are challenged to arrange spiders, numbered one through six, on a triangle so that each side of the...

1 cent - \$1 per student Ages 6 - 11 10 to 30 minutes
• Oregon Museum of Science and Industry
Learners create an Incan counting device called a quipu (pronounced kee-poo). Similar to an abacus, a quipu is a series of strings tied together, with a complex set of knots tied in each string to...

1 cent - \$1 per student Ages 6 - 14 10 to 30 minutes
• Children's Museum Of Houston
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back. Players can choose to pass or roll when...

1 cent - \$1 per group Ages 4 - 8 10 to 30 minutes
• Children's Museum Of Houston
In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even. This game helps learners develop a better understanding...

\$1 - \$5 per group Ages 4 - 8 5 to 10 minutes
• Children's Museum Of Houston
In this activity, learners play a game that helps young mathematicians recognize how the numbers 0 through 5 are related. Learners toss five pompoms into circle made out of string on the floor....

\$1 - \$5 per group Ages 6 - 8 10 to 30 minutes
• TERC
This website contains several activities. Mixing in Math Moments are activities that take 5-10 minutes that keep learners occupied, learning about the world, and using math on their own. Use them...

free Ages 4 - 14 Under 5 minutes