User login


Search Results


Showing results (1 to 6 of 6)

  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard. This will connect with the...

    Over $20 per group Ages 8 - 18 2 to 4 hours
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors. This is a great beginning activity...

    Over $20 per student Ages 8 - adult 2 to 4 hours
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music. This activity contains many helpful links that explain how...

    Over $20 per student Ages 8 - adult 2 to 4 hours
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    Margaret Pezalla-Granlund, a Minnesota artist, came up with this really fun and surprising activity using graphite from a pencil, connected with a Pico Cricket to tell a story: "The first time...

    Over $20 per group Ages 8 - adult 2 to 4 hours
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    A magic lantern is a light that projects an image onto a screen. This activity walks through the process of creating a magic lantern, the patterns it projects, and the programming it requires to...

    Over $20 per student Ages 8 - 18 2 to 4 hours
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched. The Pico Cricket then plays back...

    Over $20 per group Ages 8 - adult 2 to 4 hours