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    Computer Science Unplugged
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    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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    National Center for Women and Information Technology (NCWIT)
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    In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island. They learn that different pathways...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    What's a Pickle-Oh? Two pieces of pickle on a stick are connected to a Pico Cricket (micro controller). When you slide the pickles apart the note changes. You can also expand on the activity...

    Over $20 per student Ages 8 - 18 10 to 30 minutes
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    National Center for Women and Information Technology (NCWIT)
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    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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    Science Museum of Minnesota
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    Margaret Pezalla-Granlund, a Minnesota artist, came up with this really fun and surprising activity using graphite from a pencil, connected with a Pico Cricket to tell a story: "The first time...

    Over $20 per group Ages 8 - adult 2 to 4 hours