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    Computer Science Unplugged
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    In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow,...

    $1 - $5 per group Ages 6 - 18 10 to 30 minutes
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    Science Museum of Minnesota
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    In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people! Learners set up a...

    $1 - $5 per student Ages 8 - 18 30 to 45 minutes
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    In this activity, learners create painting machines that can paint moving forwards and backwards. Learners construct the machines out of LEGOs, motors, a programmable PICO Cricket, and a cardboard...

    $1 - $5 per student Ages 8 - 18 30 to 45 minutes
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    Computer Science Unplugged
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    This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions...

    free Ages 8 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket. As learners move the wands around, they expose the...

    $5 - $10 per student Ages 11 - 18 30 to 45 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    This online activity lets learners explore how computer programs called "CAPTCHAS" work to test whether you are a human or a computer. Learners will be tested with a series of visual...

    free Ages 6 - adult 5 to 10 minutes
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    American Association for the Advancement of Science
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    Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil). The...

    free Ages 8 - 11 10 to 30 minutes
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    Science Museum of Minnesota
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    In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine. Learners can also choose to construct...

    $1 - $5 per student Ages 6 - 14 1 to 2 hours

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