User login


Search Results


Showing results (1 to 10 of 10)

  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor...

    Over $20 per group Ages 8 - adult 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once. In this physical activity, learners act as multiple networked...

    $1 - $5 per group Ages 8 - 14 45 to 60 minutes
  • Thumbnail
    Computer Science Unplugged
    Add to list Details
    In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the...

    1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    Put on a pair of gloves and be the conductor of your invisible orchestra! Use the Pico Cricket (micro-controller) light sensor to detect your hand movements, then program the Pico Cricket to play...

    Over $20 per student Ages 8 - adult 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island. They learn that different pathways...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
  • Thumbnail
    Science Museum of Minnesota
    Add to list Details
    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use. They can...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an...

    1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards. When the card&...

    $1 - $5 per student Ages 8 - 14 45 to 60 minutes
  • Thumbnail
    National Center for Women and Information Technology (NCWIT)
    Add to list Details
    Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order. In this activity learners...

    $1 - $5 per group Ages 11 - 14 45 to 60 minutes