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    American Society for Microbiology
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    A group of learners simulates the spread of disease by trading slips of paper, one set of which has been treated with a baking soda solution. After trading papers amongst the group, learners test...

    $1 - $5 per group Ages 8 - 14 45 to 60 minutes
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    American Association for the Advancement of Science
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    In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side. Learners select...

    free Ages 8 - 11 5 to 10 minutes
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    Science Museum of Minnesota
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    In this interactive Quicktime computer game, learners use archaeological techniques and strategies to "dig up" a hidden image. The game has an easy and hard setting. This game is part of...

    free Ages 4 - 11 5 to 10 minutes
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    University of California Museum of Paleontology
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    In this simulation of natural selection, learners use binder clips in three different sizes to represent the diversity of beak sizes in a bird population. They use the "beaks" to collect...

    $5 - $10 per group Ages 11 - 18 45 to 60 minutes
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    Science Museum of Minnesota
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    SMMconstructor is an online construction kit for building animated models. Based on the original construction kit called Sodaconstructor, this simulator lets you construct virtual models with a few...

    free Ages 6 - adult 5 to 10 minutes
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    Lawrence Hall of Science
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    In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area ...

    $1 - $5 per group Ages 6 - 14 45 to 60 minutes
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    American Museum of Natural History
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    Learners create their own piece of history by decorating, shattering, and piecing together a flowerpot "artifact". Use this activity to introduce learners to archaeology and how...

    $5 - $10 per student Ages 6 - 14 1 to 2 hours
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    American Association for the Advancement of Science
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    In this online activity, learners see simulations of how processes shape the Earth, and see estimates of how long these processes take. Learners see a before picture and after picture and need to...

    free Ages 8 - 11 5 to 10 minutes
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    American Association for the Advancement of Science
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    In this online simulation, learners can see adaptation and camouflage in action. At the beginning, green and orange beetles are in green-leaved trees, and birds are more likely to eat the orange...

    free Ages 8 - 11 10 to 30 minutes

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