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    Lawrence Hall of Science
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    In this outdoor activity, learners design devices that will catch prey or gather plants. After testing their devices, learners investigate the food-gathering adaptations of animals in their...

    Ages 8 - 14
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    New England Aquarium
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    In this activity about sea otters, learners make their own "otter whiskers" and use them to find objects underwater. Using simple materials, learners construct "whiskers" and...

    Ages 4 - 11
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    Lawrence Hall of Science
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    In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures. Learners are challenged to keep their thermometer-lizard "alive...

    Ages 8 - 18
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    Minnesota Zoo
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    In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time. This activity is designed for large groups of learners, but would...

    Ages 8 - 14
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    Lawrence Hall of Science
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    In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size...

    Ages 8 - 14
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    Twin Cities Public Television
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    In this activity, learners will model how a sea turtle population changes over time, from eggs to adults, using puffed rice. Learners create a chart, calculate population fluctuation for each...

    Ages 8 - 14
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    Minnesota Zoo
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    In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive. This...

    Ages 8 - 14
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    Lawrence Hall of Science
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    In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive. They play several simple games which involve strength,...

    Ages 8 - 18
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    Lawrence Hall of Science
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    In this outdoor activity and animal-role-play game, learners discover and uncover the hidden world of "cryptozoa"—organisms such as spiders, salamanders and slugs that live under objects,...

    Ages 8 - 14
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    4-H
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    In this activity, learners play a game to simulate the food chain. Learners take on the role of a plant or animal and use yarn to "connect" to something in the wild that represents a...

    Ages 6 - 11

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