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    Iridescent
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    In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches. As learners work their way through the design process,...

    $5 - $10 per group Ages 4 - 18 1 to 2 hours
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    Oregon Museum of Science and Industry
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    This computer interactive lets you explore the effect of changing the number of colors and resolution of a picture. You can see the picture in high quality (72 dots per inch), low quality (10 dpi),...

    free Ages 6 - adult Under 5 minutes
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    NISE Network
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    In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink. They examine printed paper with magnifying glasses, see a few demonstrations of how liquids behave...

    $10 - $20 per group Ages 4 - adult 10 to 30 minutes
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    Science Museum of Minnesota
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    The Game of Life is a simple computer simulation of what is called a "cellular automaton." Developed by the British mathematician John Conway in 1970, the program uses the cells of a grid...

    free Ages 6 - adult 5 to 10 minutes
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    NISE Network
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    In this activity, learners examine nanoscale structures of common things. Learners flip between macro and nanoscale images of familiar objects to learn about some ways that nanotechnology is...

    $1 - $5 per group Ages 4 - adult 5 to 10 minutes
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    Oregon Museum of Science and Industry
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    This is a matching game where learners match examples of communications technologies with pictures of the people who used them. Look at images of hieroglyphs, runes and calligraphy and match them...

    free Ages 6 - adult 5 to 10 minutes
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    Science Museum of Minnesota
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    Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required. This activity is great as a walk-up activity for all ages, and...

    Over $20 per group Ages 6 - adult 45 to 60 minutes
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    National Geographic Society
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    In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions. Learners write algorithms...

    free Ages 6 - 14 30 to 45 minutes
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    National Geographic Society
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    In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit. Learners investigate the conditions necessary for a circuit to work and model open and closed...

    free Ages 6 - 11 10 to 30 minutes
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    Computer Science Unplugged
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    In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video. This is an...

    free Ages 6 - 18 30 to 45 minutes

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