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    In this online math game from Cyberchase, Digit is lost in the Northern Frontier! Learners use the power of circles to find the intersection point to locate Digit. Learners draw overlapping circles...

    free Ages 8 - 11 Under 5 minutes
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    In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside. The activity is part of Cyberchase's Builders' Math, and was developed to...

    $1 - $5 per group Ages 8 - 11 45 to 60 minutes
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    In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming,...

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements. The amount of salt is given, but the learner needs to figure out how much flour (4...

    $1 - $5 per student Ages 4 - 11 30 to 45 minutes
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    In this Cyberchase activity, learners use the numbers one through six to solve a puzzle. Learners are challenged to arrange spiders, numbered one through six, on a triangle so that each side of the...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs....

    1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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    In this Cyberchase activity, learners make carpenter's squares and use them to measure square corners. Learners cut out the carpenter's square template and attach it to tagboard. Learners...

    1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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    In this online math game from Cyberchase, Hacker has infested the Cybrary with nasty bugs. Learners capture the bugs and sort the bugs by color to make bar graphs.

    free Ages 6 - 8 5 to 10 minutes
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    In this online math game from Cyberchase, Dr. Marbles is building a new fleet of Cyber-Spaceships but he needs help. Learners arrange and rotate line segments to form closed shapes that represent...

    free Ages 8 - 11 5 to 10 minutes
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    In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place. The winner is the first player...

    free Ages 8 - 11 5 to 10 minutes

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